![]() Metal Gear Solid 4: Guns of the Patriots Review This deadliness, however, does make it poorly suited to getting good combo scores, and if the player is not good with Zandatsu kills they will very quickly find themselves short of FC due to the very low number of normal hits they are performing in combat. It cannot do anything to parts which deflect strikes, making it of less use against enemies such as the first Grad UG. Against regular unarmored foes it is effectively always in Blade Mode. The Fox Blade can instantly cut all forms of armor (parts which soak up damage and turn blue) as though they were blue and it were in Blade Mode, which makes it extremely powerful against heavy cyborgs and UGs in normal mode, a single strike is capable of cutting a Grad UG in half. Purchasing the single special upgrade (which increases the chance of ignoring armor to 100%) costs another 100,000 BP, while the other upgrades are the same as the HF Blade in both nature and cost. Effectively a cheat sword, it is essentially the same as the HF Blade in terms of stats but is capable of ignoring armor, with the only drawback being that even when it is unlocked via code, it still costs 200,000 BP. Doktor also alluded to creating this in-story, stating after completing the set of Patriot data in all the left hands that he can start work on his masterpiece.Ī straight-bladed "Ninjato" sword included with the Gray Fox custom body DLC, it is exactly the same sword used by the original cyborg ninja, Gray Fox, with its description also implying that Fox's soul is encased within the sword. Awarded upon obtaining all left hand ID chips and then completing any level on any difficulty, costing 20,000 BP. Armor Breaker has the same stats as the Stun Blade, with a 20% chance of instantly turning armored target to its blue vulnerable state instead of a chance of an instant Execution prompt. hachiwara) sword, famed for its alleged ability to split an armored helmet ( kabuto). I found them to work best on groups of armored enemies, especially the hammer guys.Sword fashioned after a feudal Japanese "Kabutowari" (a.k.a. Pincer Blades are devastating, but slow and hard to use. Polearm doesn't have extremely strong damage, however, it hits many enemies at once, which allows you to quickly dispose of Dwarf Gekkos. ![]() In VR Missions it's very effective against GRADS, since it can stun them, in 1vs1 you can practically make GRAD stunned forever, rendering it useless. You need to wait until the weapon glows in purple, meaning, it will have stronger impact. ![]() Sai not only allows you to jump to your enemy, but it will also stun some of them. However, in VR missions you are only 100% HP without any upgrades, aside from basic HF Blade you also get these special boss weapons and this is where you have to use them if you want to make your life easier. As for other combos, you really need to lunge to your enemies sometimes, but aside from that, I think you can pretty much just strike as you wish.Īs for special weapons themselves, you don't have to use them in campaign that much, since you get really strong upgrades and Murasama has a great damage output. Pretty useless outside of speedrunning, but you can go out of bounds in some levels for fun. If you have unlimited Ripper Mode, you can equip Polearm and perform a glitch, which makes you jump really high in the air. ![]()
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